Major Areas of Interest:
learning and instructional design:
Information Systems & Analytics
E-Commerce & Internet Marketing
Distance Learning & Assessment
Serious Games & Ethics
Asian history and culture:
Arts & Cultural Artifacts
- Cultural Entrepreneurship
Information Systems and Web-based Assessment Tools:
focusing on the developmental principles of educational psychology,
game design, information management, electronic commerce, digital
marketing, and assessment.
My most recent publication (November, 2017),
E-Commerce Analytics and Quantitative Methods: Lessons & Select Case Studies,
is part of an on-going curriculum and simulations development
The College of Saint Scholastica’s School of Business and
Technology (SBT) and
Learning-Games.net, and is designed to help students explore
the field of e-commerce frameworks and metrics for collecting, measuring, analyzing, visualizing, dashboarding, optimizing,
personalizing, and automating web-based sales and customer data by applying modern analytics and quantitative methods.
Below are my previous works in this series:
Marketing on the Internet: Lessons & Select Case Studies is designed to help students examine
mission critical digital marketing systems, show
how to develop a digital marketing plan, and measure success
through return on investment, and profitability.
E-Commerce for New Enterprises: Lessons & Select Case Studies
was developed as a collaborative project with a group of my
students to help other students explore the field of e-commerce for new enterprises
through case simulations and role-playing game (RPG) scenarios based on real-world
online storefronts, virtual world startups, market needs, and web hosting services.
Computer Information Systems: Case Studies examines the field of
information systems analysis through case simulations and RPG scenarios that are
based on real-life scenarios found in performance and management information systems.
- East Asian
History and Culture: focusing on Japanese sword history,
restoration & preservation, and cultural entrepreneurship.
From June 2015,
Historic Japanese Swords and Fittings: A Collection of Restored
and Translated 19th Century Manuscripts,
In this work I present 81 digitally restored early to
mid-nineteenth century manuscripts that cataloged both drawings
and measurements of historically significant Japanese swords
from the Ancient Period (before 794) to mid-Edo Period (until
the 1780s). Beginning with an overview of of the evolution of
Japanese samurai swords, this work also contains translations,
descriptions and information about the then current locations of
the listed swords and their previous owners. The book ends with
a comprehensive glossary of sword terms and definitions.
- Two Additional Research Projects:
(1) I am currently working collaboratively with Dr. Richard
Revoir on a Values and Ethics Game Simulation Initiative
to design and incorporate serious games (simulations of real-world
ethics situations and dilemmas) into our Management Ethics Course and
Ethical Leadership Massive Open Online Course (MOOC). We have already
made significant progress on this initiative.
Our work has focused on:
The process of developing game content has begun, and we will
continue integrating topics suggested collaboratively by St.
Scholastica students, faculty, community leaders, and the Sandbulte
Center for Ethical Leadership.
- Organizing sample game files and templates, hardware,
software, and a list of individuals willing to help build and test
- Designing game development strategies and game criteria; and
- Creating an online storage site for curriculum files and
(2) I am current working with the Minnesota Judicial Branch - Sixth District in the development of
a computer-assisted screening, brief intervention and referral to treatment (SBIRT) program for
DWI offenders. Currently, as I am building of the
Sixth District's PC and mobile SBIRT tools, I am hosting them on
my Rubrics research site at*:
*Note: this is a public beta-site, and none
of the forms are enabled.-
" Everybody is
a genius. But if you judge a fish by its ability to climb a tree,
it will live its whole life believing that it is stupid. " -