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Taught:
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Co-Curricular
Activities:
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Major Areas of Interest
- Computer science,
educational technology and computer-based information systems in education.
- Student /
classroom assessment.
- Distance
learning / e-learning.
- Elementary
and secondary education curriculum development and instruction.
- 3D Game development
/ design, and game applications in elementary and secondary education
learning environments.
- Current tends
in programming languages (specifically: HTML, SGML, VRML, XML,
Javascript, Java, LiteC, C, C++, and Visual Basic).
- East Asian history
and culture
- Arts
- Cultural
artifacts (specifically: arms, armor, lacquer-ware, and fabrics).
- Thought
- Religion
- Political
Chronologies
Current Research
Agenda
- Educational
technology and instructional design: focusing on the developmental
principles and content of educational website design. Specifically,
I am currently surveying the freshman and junior populations at over
30
university and college campuses, as well as the college Admissions,
Computer Science, and Mathematics departments for their needs, wants,
and requirements from a college preparatory computer science curriculum.
This dovetails with a study that I recently completed of common
college and university entry level technology literacy standards.
Additionally,
I am developing a three course online distance learning curriculum
for the College
Board AP Computer Science A exam. This includes a comparative
study of 3D engines (LiteC / C / C++ / Java) and learning environments
(specifically, StarLogo
TNG and 3D
Game Studio).
- History and
culture: focusing on Japanese sword history, restoration and preservation.
Specifically, the book I am currently writing relates to the anatomy
of tsuka-maki by describing and graphing the historical, cultural,
and physical aspects of thirty different styles of tsuka.
PROFESSIONAL AFFILIATIONS
"We
make a living by what we get; We make a life by what we give."
- Masonic qoute, author unknown
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